The Evolution of Game Design – Notecards and Proxies

The Evolution of Game Design – Notecards and Proxies

posted in: Prototyping | 0

This is part 1 of my series: “The Evolution of Game Design.”

Memaw’s Monsters

I had a fun idea for a tower defense, deck building card game. Memaw’s Monsters would be based off of my grandmas’ stories she would tell me as a child.

My room was full of cards from various trading card games. Several stacks of Magic the Gathering token cards were gathered to represent some of the monsters and towers. These token cards would be our proxies and I would explain to the players what they represented.

The notecards however, had to be made from scratch.

I wasn’t sure of the best way to create the cardnotecard-proxie-streamlined-gamings, but I had to start somewhere.  A pack of notecards and a pen were found in a quick scavenge.  “This will work!”

*Fold*, *Cut*, *Write text on each card*.

45 minutes later…

“Yay! I did it!  My game is ready to test now.” The notecards and proxies were assembled and ready to be played.

I knew there had to be a better way, but I would figure that out later.  It was time to test my new creation with my brothers, Drew and BoA.

As you may know, we played 2 games of Memaw’s Monsters and quit.

We had fun but immediately knew there was a lot of balance issues to be fixed before we played again. This is normal. We decided to have me revamp the game and test again the following week.

It took about 1/15th of a second before realizing: “Now I have to Re-Fold, Re-Cut, and Re-Write a whole new SET of cards!”

UGH!!!

I folded, cut and created one new card out before deciding to find a more efficient/streamlined way to create cards.

The playtesting and balancing were postponed while I developed a better method.

Notecards and Proxies – Pros and Cons

colored-note-cards-streamlined-gaming

Pros

  • Quick to Create First Set of Cards (comparatively to other methods)
  • Easy
  • Minimal supplies required (you don’t need a computer, printer, ink, etc.)

Cons

  • Looks bad (players usually don’t want to play a game made out of notecards)
  • Looks even worse as you update the cards (by scratching out numbers when balancing the cards)
  • You lose time the more you balance the game – Each time you have to make new cards with this method, you are essentially wasting time.

I don’t use this method much anymore. But I still consider this method if I want to quickly make a prototype and test out an idea that is hot on my mind.

Have you used the notecards and proxies method before?  Did your playtesters enjoy the game? I’m interested to hear in the comments below.

 

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