Who Makes Streamlined Gaming?

Who Makes Streamlined Gaming?

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I’m assuming you have checked out our about page.  If not, then don’t forget to see how we plan to help you.

And I’m sure you want to also know who makes Streamlined Gaming.  So let’s find out!

Calvin

“I started Streamlined Gaming in August of 2015 in an attempt to create a valuable resource for first time game designers.”

Calvin and his dog Nasus - Streamlined Gaming
Nasus has on his RGF (Resting Grump Face)

I am Calvin Keeney, the President of Streamlined Gaming and now a NanDeck Engineer (thanks Greg!) I am also an art major, efficiency expert and creative being.

All of these attributes have led me to designing games for fun over the last 9 years.

Efficiency is very important to me. I started Streamlined Gaming in August of 2015 in an attempt to create a valuable resource for first time game designers.

I set out to create the same compilation of resources and useful information that I wished I had 9 years ago when I started game design while being a semi pro trading card game player  in 2007 (RIP WoW tcg).

My goal is to help you save time and resources while developing your games so you can focus on the fun stuff. Like balancing your game and making the best experience possible for your players.

Elly

Elly and her dog Bowie - Streamlined Gaming
The little fluff rat beside me is my dog Bowie, by the way. Do all dogs have RGF?

“Moving every couple of years until I was in my 20’s has given me a deep appreciation for how games can bring people together.”

Hi, I’m Elly. Thanks for stopping by to learn more about the people, and friendly Robot, behind SLG. I’m a photographer by trade, but  I wear a lot of hats around here so it’s hard to hang a title on me. In my own words I’d say creator and avid gamer.

I grew up in a Navy family and we moved from coast to coast frequently. At the age of 5, I took a train with my mom and the passengers across the aisle were playing D&D.

On that cross country trip I made my first character (rogue), crept through a graveyard, slew a vampire…and became a gamer. Candyland couldn’t hold my interest after that and I’ve been on the hunt for better gaming experiences ever since.

Moving every couple of years until I was in my 20’s has given me a deep appreciation for how games can bring people together with familiar rules and stories. I came to work for SLG because I want to help the next generation of game designers begin their journey. The best thing about gaming is it’s ability to break down barriers and bring people together to have fun! So why is it that creating games can often feel like just the opposite?

There are many challenges and barriers in getting your games out of your head and into other people’s hands. There are resources available, but they are often scattered and disorganized. Once you really dive into the process it can feel lonely or overwhelming. SLG is here to change that.

 Greg

Greg the Robot - Streamlined Gaming

Hello. Im Greg. I was created by Calvin to quickly search the universe for the best possible way to create card games. He continues to reprogram me to help him generate maximum efficiency in whatever he does.

As a card creating expert, I hope to make your life easier as well. If you have any questions for me, feel free to leave comments in the videos that I star in.

Did you know?

“I had to search over 34.3 MILLION websites and articles for Calvin before finding that NanDeck would be the best for him to create cards.”

You also Help Make Streamlined Gaming

Let’s face it, without aspiring game designers like you, knowing what we should research next would be very difficult if not impossible.

So there you have it. Calvin, Elly, Greg and You are who make Streamlined Gaming possible.

Thanks to everyone for all of the suggestions on what you are struggling with in making your game. Please continue to provide suggestions on topics that you want to know more about.

Comment below or head on over to our Facebook community and tell us how we can better assist you in creating your own games.

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